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Jacinto Quesnel, video game specialist: A new generation of esports with extended reality is coming

January 11, 2023

Maribel Ramos-Weiner

Jacinto Quesnel

Videogames were one of the main topics at the last edition of Ventana Sur, through the program “Maquinitas – Let’s Play,” that was held for the second consecutive year but the first one 100% face-to-face. It included talks, screenings, project pitching and a room where people could play different video games.

“We are part of the audiovisual industry, but we have our own nature and the idea with this type of event is to build a more solid bridge with the entertainment business, since in addition to sharing human resources, we work on the same format: digital,” explained to PRODU Jacinto Quesnel, a Mexican specialist in video games.

He said that the big difference is that in video games the spectator transcends to be in the plot, but it is the same universe, particularly when talking about genre films that share a lot of narrative content.

“Migration towards transmedia has been happening for decades, but now it is very common for a project to consolidate as one and not for it to be a video game inspired by a movie or vice versa, and that is one of our great objectives,” he commented.

For Quesnel, despite esports are considered as videogames, he describes it as “sports”, because it’s similar to the sports business, since it has a lot of visibility, a massive and constant audience and even many people care much more for esports than analog or traditional sports.

“I think that in the future we are going to begin to see a new generation of esports as well, with mixed reality, extended reality, which is going to also change the way we see both analog sports and esports, because they won’t be different worlds. Now it seems that there is a great gap between both, but it is coming together. Electronic athletes still get injured, they need a special diet, training, among other things,” he concluded.